Organizations invest billions in employee training, but much of this investment is lost: participants soon forget what they learn and many drop out of courses before the end.
This retention crisis, both cognitive and motivational, reduces productivity, compliance and innovation. Research points to a solution: gamification and game-based learning. By integrating game elements-challenges, points, feedback and storytelling-training becomes active and experiential. Evidence shows an increase in knowledge retention up to 30 percent, completion rates up to 40 percent, and engagement significantly. For leaders, HR and trainers, the message is clear: traditional methods are no longer enough. Gamification and game-based learning are strategic tools for creating a workforce that learns better, remembers longer and applies what they learn effectively.
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