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Launching 21 September 2026 — one game, three formats, your schedule.

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Training That Fits Your Reality

SIMPLI IN THE BOX® adapts to how you teach. One game, three formats — so the same content fits the moment, from a 15-minute pre-lecture warm-up to a full 3-hour certification workshop.

  • Ice-Breaking Game

    15 MINUTES
    4 Quiz cards. 4 teams.
    A quick start.
    When to play: a simple way to open a meeting, a talk or a conference, and get people thinking before the real work begins.
    Cards: Quiz cards only.
    How you play: teams answer in turn, each building on the last (a “cascade”).
    Best for: warm-ups and conference openers.

  • Impact Game

    45-60 MINUTES
    12 cards. Real decisions.
    Learning you can check.
    When to play: best when you want to look closely at one topic - as a session on its own, or to confirm that earlier teaching has stuck.
    Cards: Quiz, Uncertainty and Practice.
    How you play: all three card types explore a single impact topic in depth.
    Best for: standalone sessions, checking learning after a lecture, and team training.

  • Full Game

    90-180 MINUTES
    96 cards. The whole course.
    The game does the teaching.
    When to play: the full path through every topic - for longer courses, certification preparation, or thorough professional training.
    Cards: Quiz, Uncertainty and Practice.
    How you play: all three card types across every impact topic (7) plus the Foundation Requirements - the complete B Lab Standards™.
    Best for: university courses and certification preparation.

Three Card Types. Three Competencies.

KNOWLEDGE • SKILLS • ATTITUDES

  • Quiz Cards - Back
    Quiz Cards - Front

    Quiz Cards

    Build Knowledge

    Multiple-choice questions testing understanding of B Lab Standards™. Three options, one correct answer. Teams earn tokens for correct responses.

  • Uncertainty Cards - Back
    Uncertainty Cards - Front

    Uncertainty Cards

    Develop Skills

    Decision-making scenarios presenting Risks or Opportunities. Teams must identify the situation type and respond appropriately. Develops practical judgment.

  • Practice Cards - Back
    Practice Cards - Front

    Practice Cards

    Shape Attitudes

    Real-world examples of Good and Bad governance practices. Creates "recognition moments" where seemingly reasonable actions reveal governance gaps.

Tap cards to flip